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Inf freeze

 
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Biene_Maja



Joined: 25 Jan 2008
Posts: 79
Location: Paderborn, Germany

PostPosted: 2008-02-14 22:04:09    Post subject: Inf freeze Reply with quote

Mein Inf friert ein, wenn ich versuche den Menupunkt Character / Team anzuklicken. Die Ini kann ich schon als Fehlerquelle ausschliessen...
My Inf freeze while opening the menu "character / team". The error is not caused by the ini...
Log File:
Quote:
Log: Log file open, 02/14/08 22:56:14
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: LOG=InfiltrationServer.log INI=Infiltration.ini USERINI=InfiltrationUser.ini
Init: Base directory: D:\Spiele\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MAJA
Init: User: Marion
Init: Memory total: Phys=2096364K Pagef=4034660K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2200.046074 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 65536
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primärer Anzeigetreiber)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: LOG=InfiltrationServer.log/entry.unr?Name=Biene_Maja?Class=INF_Core.INFc_CHSoldier?team=0?skin=INF_cCamos.GEN_GR_INFTigerGreen?Face=INF_cFaces.HelmetGEN_001Strap_White7?Voice=COMVoices2.INFv_VoiceFem1?bNoIdentifyInfo=False?OverrideClass=
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
Init: WinSock: I am maja (192.168.2.3)
Log: Resolving LOG=InfiltrationServer.log...
DevNet: Game client on port 0, rate 10000
Log: Browse: entry.unr?Name=Biene_Maja?Class=INF_Core.INFc_CHSoldier?team=0?skin=INF_cCamos.GEN_GR_INFTigerGreen?Face=INF_cFaces.HelmetGEN_001Strap_White7?Voice=COMVoices2.INFv_VoiceFem1?bNoIdentifyInfo=False?OverrideClass=
Log: LoadMap: entry.unr?Name=Biene_Maja?Class=INF_Core.INFc_CHSoldier?team=0?skin=INF_cCamos.GEN_GR_INFTigerGreen?Face=INF_cFaces.HelmetGEN_001Strap_White7?Voice=COMVoices2.INFv_VoiceFem1?bNoIdentifyInfo=False?OverrideClass=
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: Biene_Maja
Log: Possessed PlayerPawn: INFc_CHSoldier Entry.INFc_CHSoldier0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Log: ChangeDisplaySettings failed: 1280x1024, 85 Hz
Init: Using pixel format 7
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 8600 GT/PCI/SSE2/3DNOW!
Init: GL_VERSION : 2.1.2
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 13
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 9.775861 seconds
Log: Can't find host LOG=InfiltrationServer.log (WS

Es scheint mit den InfCoop-Dateien zusammenzuhängen, da mein Mann Inf neu installiert hat und er kam in das Menu rein bis er von mir einige InfCoop-Dateien kopierte...
The problem seems to depend to the infcoop-files. My husband installed Inf on his pc yesterday. His menu was reachable. But since he copied some infcoop-files from my pc he get the same error...

Edit: Translation for stm Wink


Last edited by Biene_Maja on 2008-02-15 15:28:55; edited 1 time in total
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Stinkmarder
[JgKdo]


Joined: 21 Jan 2008
Posts: 226
Location: Germany

PostPosted: 2008-02-15 15:07:32    Post subject: Reply with quote

That's not a complete log file and I can't find an error in it.

Does your INF freeze or does it just take a long time to open the menu?

Again, please write in English.
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Biene_Maja



Joined: 25 Jan 2008
Posts: 79
Location: Paderborn, Germany

PostPosted: 2008-02-15 15:15:36    Post subject: Reply with quote

That's the problem. I tried it several times to get a log with error report. But Inf freeze while opening the menu "character / team". So I can't get an error report.
@stm: My english is not good enough for technical details and I spook with Funky yesterday and told him that I post the log file in the forum...
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Stinkmarder
[JgKdo]


Joined: 21 Jan 2008
Posts: 226
Location: Germany

PostPosted: 2008-02-15 15:30:57    Post subject: Reply with quote

Biene_Maja wrote:
That's the problem. I tried it several times to get a log with error report. But Inf freeze while opening the menu "character / team". So I can't get an error report.

Hm. Can you undo whatever you did with those INF Coop files (if you think they are the cause)? Deleting them should be safe if you play INF Coop online only. You don't need to install any INF Coop files for online play.

Quote:
@stm: My english is not good enough for technical details and I spook with Funky yesterday and told him that I post the log file in the forum...

There are users on the BUF whose English is much worse. Smile
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