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Psychomorph
Joined: 21 Jan 2008 Posts: 392 Location: Europe
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Posted: 2008-01-21 23:29:18 Post subject: Problems & Issues |
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If you have problems with maps, mutators or the game in general, this is the place where you can get help.
You can also report Bugs here. |
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Snakeye
Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-01-22 07:09:45 Post subject: |
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On my last two visits to COOP2 I noticed an unusual ammount of lag - on last sunday it was (for me) beyond playability. Since a few others seem to have similar problems I would like to ask if there's a solution to that (someone mentioned increasing netspeed, will try that next time)? |
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Stinkmarder [JgKdo]
Joined: 21 Jan 2008 Posts: 226 Location: Germany
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Posted: 2008-01-22 14:12:59 Post subject: |
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Map name, number of players, date and time? |
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Snakeye
Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-01-22 14:48:13 Post subject: |
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Jeez, I hope I remember correctly:
For yesterday (21st Jan 2008) it was ~2100 until 2300hrs GMT+1; we played the Zp02 Mappack (also one other before I don't exactly remember the name right now). Players were ~6-7, mostly From Europe. EDIT: I'm almost positive the first map we played was sbeginunreal..
For sunday (20th Jan 2008) it was ~1900 until 2000hrs GMT+1; again around 6-7 players (2 or 3 US players IIRC), can't remember the mapname offhand, will check when I'm back home.. EDIT: Still no idea how the mappack was called, it's the one where you have to alt-fire something with the ASMD to proceed, if this is any kind of help |
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Funkster
Joined: 22 Jan 2008 Posts: 15
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Posted: 2008-01-23 03:50:12 Post subject: |
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The general approach to fixing the coop lag everyone is getting
is to massively increase your netspeed,
since all the monsters and items generate a lot more packets than normal TDM.
Infiltration.ini
[IpDrv.TcpNetDriver]
MaxClientRate=200000
My current setting, lag-free.
That's on a fast ADSL link, of course.
sbeginunreal: stm, do you know anything about the ending bug in map three? |
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*Firebird*
Joined: 22 Jan 2008 Posts: 245 Location: North-West-Germany
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Posted: 2008-01-23 20:43:15 Post subject: |
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Snakeye it was the second map of Xidia gold on sunday _________________
All you need in this life is ignorance and confidence, and then success is sure. Mark Twain (1835-1910)
Our team is well balanced. - We have problems everywhere. Tommy Prothro (since 1941) |
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InSaNe-O_o
Joined: 02 Feb 2008 Posts: 8
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Posted: 2008-02-02 13:02:28 Post subject: |
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HELP PLEASE :O
I have no sound at all!
the regular unrealgold and unrealtournament have sounds... but not the inf mod
is it something to do with a sound driver? if so please help me find the needer driver
much <3 |
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Stinkmarder [JgKdo]
Joined: 21 Jan 2008 Posts: 226 Location: Germany
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Posted: 2008-02-02 16:09:23 Post subject: |
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InSaNe-O_o wrote: | I have no sound at all |
1.) Which OS do you use?
2.) Which audio driver do you use? See the AudioDevice= line under [Engine.Engine] in your Infiltration.ini file. |
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InSaNe-O_o
Joined: 02 Feb 2008 Posts: 8
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Posted: 2008-02-02 16:52:20 Post subject: |
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Stinkmarder wrote: | InSaNe-O_o wrote: | I have no sound at all |
1.) Which OS do you use?
2.) Which audio driver do you use? See the AudioDevice= line under [Engine.Engine] in your Infiltration.ini file. |
Win XP (Vista just sucks atm.. maybe in the next 3 years I will switch )
AudioDevice=ALAudio.ALAudioSubsystem
I want mysound please.. and ofcourse someone to be one the server to play with |
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Stinkmarder [JgKdo]
Joined: 21 Jan 2008 Posts: 226 Location: Germany
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Posted: 2008-02-02 18:11:33 Post subject: |
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InSaNe-O_o wrote: | AudioDevice=ALAudio.ALAudioSubsystem
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try this:
AudioDevice=Galaxy.GalaxyAudioSubsystem
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I want [...] someone to be one the server to play with |
No prob here. |
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InSaNe-O_o
Joined: 02 Feb 2008 Posts: 8
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Posted: 2008-02-03 21:00:52 Post subject: |
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Stinkmarder wrote: | InSaNe-O_o wrote: | AudioDevice=ALAudio.ALAudioSubsystem
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try this:
AudioDevice=Galaxy.GalaxyAudioSubsystem
No prob here. |
Nope.. :< gives me an error :/
is there anyway to reinstall the same driver maybe? |
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Stinkmarder [JgKdo]
Joined: 21 Jan 2008 Posts: 226 Location: Germany
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Posted: 2008-02-03 21:13:04 Post subject: |
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Well... if sound works in UT then compare both ini files regarding sound settings. |
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InSaNe-O_o
Joined: 02 Feb 2008 Posts: 8
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Posted: 2008-02-04 18:32:32 Post subject: |
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ok it worked thnx stink
it was that galaxy thing.. so its wierd.. this time it worked
now my ping sux... but thats an ISP problem.
godamnit |
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Carpetsmoker
Joined: 22 Jan 2008 Posts: 381 Location: Eindhoven, Netherlands
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Posted: 2008-02-21 05:14:34 Post subject: |
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We just finished the zp mappack (Did you fall asleep or something?) and zp01 loaded.
zp01 causes crashes for some people, can you change the map? This happened some time ago too, and the server was 'stuck' for days on this map...
Also, is it possible to load another map (ie. zp02) instead? |
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Biene_Maja
Joined: 25 Jan 2008 Posts: 79 Location: Paderborn, Germany
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Posted: 2008-04-11 22:24:20 Post subject: |
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There is a problem with the moremonstermut at the usp-map (I think Drevlin). The coloured krall which opens the gate spawned twice. The second closed the gate... |
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