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Snakeye



Joined: 22 Jan 2008
Posts: 461
Location: Graz, Styria, Austria

PostPosted: 2008-12-29 13:14:27    Post subject: Reply with quote

XploD wrote:
This is what I wanted to say: I freshly installed both M4 mutators...

Shocked They work??? With PsyTex??? Which version??? Shocked

I feel the sudden urge to test and release those Betas with various DLO reductions on my HDD..
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"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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XploD



Joined: 28 Apr 2008
Posts: 49
Location: Paderborn - Germany

PostPosted: 2008-12-29 20:15:05    Post subject: Reply with quote

I installed these ones:
M4A1Improved_PublicRelease120.zip
INF_M4A1_RO979_BetaRelease99.zip
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{GD}siredmond



Joined: 01 Mar 2008
Posts: 2

PostPosted: 2008-12-29 22:09:26    Post subject: Reply with quote

There is a 100 version of RO979

http://infiltration.forum.cerberon.net/viewtopic.php?p=1351#1351
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Snakeye



Joined: 22 Jan 2008
Posts: 461
Location: Graz, Styria, Austria

PostPosted: 2008-12-30 08:47:57    Post subject: Reply with quote

I'd keep the 0.99 of the RO979 for now. While it does have less features it's the safer version. Avoid the 1.00 Public since it caused ugly join lag - there should be a 1.01 Beta on your HDD which has the join lag worked around, but it messes with the HUD (you lose the menu to use bandages, claymores etc., much like when picking up a UT weapon).
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"Anything you do can get you killed, including doing nothing."

"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Snakeye



Joined: 22 Jan 2008
Posts: 461
Location: Graz, Styria, Austria

PostPosted: 2009-01-26 11:04:51    Post subject: Reply with quote

I already mentioned this on TS but wanted to put it here too for a bit of "official" request touch:

Please change the camos for DTAS/TDM/EAS maps from Green and Flecktarn to Psytex Green and Psytex Flecktarn (or whatever Psytex camo you like best *cough* UK Woodland *cough*). Nothing too serious or pressing, but it would improve visuals.
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"Anything you do can get you killed, including doing nothing."

"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Biene_Maja



Joined: 25 Jan 2008
Posts: 79
Location: Paderborn, Germany

PostPosted: 2009-01-26 19:14:55    Post subject: Reply with quote

The camo will be changed (soon). Razz

The server is down today but when it's online and I have time I will fix the camos..
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Psychomorph



Joined: 21 Jan 2008
Posts: 384
Location: Europe

PostPosted: 2009-01-26 21:38:03    Post subject: Reply with quote

Thanks, I hope there will be fitting camos for DTAS soon, but the current must do the job for now.
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Psychomorph



Joined: 21 Jan 2008
Posts: 384
Location: Europe

PostPosted: 2011-05-19 23:12:49    Post subject: Reply with quote

I cannot find the "INF_G36KImproved" mutator anywhere, not on the internet nor on mhoelscher.de. Do you know where to get it?
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XploD



Joined: 28 Apr 2008
Posts: 49
Location: Paderborn - Germany

PostPosted: 2011-05-20 06:38:58    Post subject: Reply with quote

Psychomorph wrote:
I cannot find the "INF_G36KImproved" mutator anywhere, not on the internet nor on mhoelscher.de. Do you know where to get it?


Currently, I do not have the original package stored on my server, but I took the installed files and 7zipped them for you:
http://www.mhoelscher.de -> Downloads -> Infiltration -> Mutators -> INF_G36KImproved

If this doesn't help, send me a message and I will search for the original packet in my thousands of backup CDs Smile
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Psychomorph



Joined: 21 Jan 2008
Posts: 384
Location: Europe

PostPosted: 2011-05-20 07:10:03    Post subject: Reply with quote

Thanks, that does it. Do you know the exact class name? I want to move the gun positions via console, "INF_G36K" moves the gun, but not if the Improved mut is activated, "INF_G36KImproved" is unrecognized.
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XploD



Joined: 28 Apr 2008
Posts: 49
Location: Paderborn - Germany

PostPosted: 2011-05-20 12:18:16    Post subject: Reply with quote

Psychomorph wrote:
Thanks, that does it. Do you know the exact class name? I want to move the gun positions via console, "INF_G36K" moves the gun, but not if the Improved mut is activated, "INF_G36KImproved" is unrecognized.


I'm not an Inf programmer, but normally, the class name is the one in the .int file: INF_G36KImproved.CS_MutG36K
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Carpetsmoker



Joined: 22 Jan 2008
Posts: 380
Location: Eindhoven, Netherlands

PostPosted: 2011-05-21 19:44:14    Post subject: Reply with quote

You're looking for CS_WeaponG36K.uc This subclasses INF_G36K and makes the actual changes to the weapon.

CS_MutG36K.uc only adds the mutator.
For some reason the weapon's bulk value is also implemented here ...
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Psychomorph



Joined: 21 Jan 2008
Posts: 384
Location: Europe

PostPosted: 2011-05-22 00:26:14    Post subject: Reply with quote

Thank you Carpetsmoker.
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