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Psychomorph
Joined: 21 Jan 2008 Posts: 392 Location: Europe
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Posted: 2008-04-12 17:01:57 Post subject: |
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My trial 3ds Max crashed and doesn't start after loading anymore, even after reinstall.
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Carpetsmoker
Joined: 22 Jan 2008 Posts: 381 Location: Eindhoven, Netherlands
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*Firebird*
Joined: 22 Jan 2008 Posts: 245 Location: North-West-Germany
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Posted: 2008-05-09 01:15:51 Post subject: |
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@ Stm: "Bounds of Foundry" Coop 1 is not playable at the moment, because there are no acid-armors. _________________
All you need in this life is ignorance and confidence, and then success is sure. Mark Twain (1835-1910)
Our team is well balanced. - We have problems everywhere. Tommy Prothro (since 1941)
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HaraKiri[JgKdo]
Joined: 19 Mar 2008 Posts: 14 Location: Los Angeles
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Posted: 2008-05-16 21:41:37 Post subject: GPF... |
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Don't know the name of the mappack, but I get this GPF...
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Snakeye
Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-05-17 14:09:45 Post subject: |
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Ooookay, I was just thinking about making an "Official Mk is an Idiot and needs your help thread" but I'll try here first.
It seems like I "lost" my botpack.u file (usually located in the UT\System folder) by accidentally deleting it
If anyone could up it here I'd be grateful - I have one on my old laptop, but wont see her until tomorrow evening.. _________________ "Anything you do can get you killed, including doing nothing."
"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Carpetsmoker
Joined: 22 Jan 2008 Posts: 381 Location: Eindhoven, Netherlands
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Snakeye
Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-05-17 17:11:09 Post subject: |
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Thanks a million! _________________ "Anything you do can get you killed, including doing nothing."
"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Snakeye
Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-05-27 20:19:53 Post subject: |
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Edit1: Attack (thx fire ) mappack map 3 IIRC has two unkillable spiders, which when set loose wreck havoc among the team. Would you kindly make them either destroyable or remove them or (in case of plot relevancy) at least make them not damage the team?
Edit2: I KNOW you can avoid this when you know the problem, but especially newer people tend to do things that break maps because they don't know.. _________________ "Anything you do can get you killed, including doing nothing."
"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Stinkmarder [JgKdo]
Joined: 21 Jan 2008 Posts: 226 Location: Germany
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Posted: 2008-05-28 17:07:41 Post subject: |
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Snakeye wrote: | Edit1: Attack (thx fire ) mappack map 3 IIRC has two unkillable spiders, which when set loose wreck havoc among the team. Would you kindly make them either destroyable or remove them or (in case of plot relevancy) at least make them not damage the team?
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You can lure them into the lava pit.
Quote: | Edit2: I KNOW you can avoid this when you know the problem, but especially newer people tend to do things that break maps because they don't know.. |
IMHO the closing door to the Titan hall is the bigger problem for newbies.
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Snakeye
Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-05-28 17:20:12 Post subject: |
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Stinkmarder wrote: | You can lure them into the lava pit. |
We tried but didn't succeed yesterday, but thanks for the hint.
Stinkmarder wrote: | IMHO the closing door to the Titan hall is the bigger problem for newbies. |
Jupp, that broke the map the first time we played it. How about getting rid of both problems? I have no actual idea how hard this would be, eliminating 2 spiders from a map shouldn't be hard in UEd I guess - the door might prove more difficult.
Is there any copyright problem with changing maps for COOP? _________________ "Anything you do can get you killed, including doing nothing."
"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Psychomorph
Joined: 21 Jan 2008 Posts: 392 Location: Europe
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Posted: 2008-06-03 23:26:41 Post subject: |
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Is there a way remove the white chat text at the left center that is additionally displayed when a chat message at the top left is drawn?
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Snakeye
Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-06-04 05:39:33 Post subject: |
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Psychomorph wrote: | Is there a way remove the white chat text at the left center that is additionally displayed when a chat message at the top left is drawn? |
AFAIK the white text is only draw when using TeamSay - so the ugly way would be to use Say instead of TeamSay. Don't know if there's a ini setting that could achieve this though, otherwise you'll probably need a mutator thats does this.. _________________ "Anything you do can get you killed, including doing nothing."
"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Carpetsmoker
Joined: 22 Jan 2008 Posts: 381 Location: Eindhoven, Netherlands
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Posted: 2008-06-04 16:46:26 Post subject: |
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It's part of UTCompass, or some other mutator anyway, you can turn it off.
Can't remember how, in the console use:
mutate help
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Psychomorph
Joined: 21 Jan 2008 Posts: 392 Location: Europe
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Posted: 2008-06-04 17:32:01 Post subject: |
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Thanks, I'll try.
Edit: the command "utc_DrawMsg" toggles on/off the white text center left.
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*Firebird*
Joined: 22 Jan 2008 Posts: 245 Location: North-West-Germany
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Posted: 2008-06-17 19:01:03 Post subject: |
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I found this in my User-Ini:
End=mutate claymore
Delete=mutate redflare
I wanna know why it doesn't work. Can anyone help please? _________________
All you need in this life is ignorance and confidence, and then success is sure. Mark Twain (1835-1910)
Our team is well balanced. - We have problems everywhere. Tommy Prothro (since 1941)
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