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Psychomorph



Joined: 21 Jan 2008
Posts: 392
Location: Europe

PostPosted: 2008-04-12 17:01:57    Post subject: Reply with quote

My trial 3ds Max crashed and doesn't start after loading anymore, even after reinstall.

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Carpetsmoker



Joined: 22 Jan 2008
Posts: 381
Location: Eindhoven, Netherlands

PostPosted: 2008-04-12 19:51:06    Post subject: Reply with quote

http://www.blender.org/
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*Firebird*



Joined: 22 Jan 2008
Posts: 245
Location: North-West-Germany

PostPosted: 2008-05-09 01:15:51    Post subject: Reply with quote

@ Stm: "Bounds of Foundry" Coop 1 is not playable at the moment, because there are no acid-armors.
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All you need in this life is ignorance and confidence, and then success is sure. Mark Twain (1835-1910)

Our team is well balanced. - We have problems everywhere. Tommy Prothro (since 1941)
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HaraKiri[JgKdo]



Joined: 19 Mar 2008
Posts: 14
Location: Los Angeles

PostPosted: 2008-05-16 21:41:37    Post subject: GPF... Reply with quote

Don't know the name of the mappack, but I get this GPF...

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Snakeye



Joined: 22 Jan 2008
Posts: 461
Location: Graz, Styria, Austria

PostPosted: 2008-05-17 14:09:45    Post subject: Reply with quote

Ooookay, I was just thinking about making an "Official Mk is an Idiot and needs your help thread" but I'll try here first.

It seems like I "lost" my botpack.u file (usually located in the UT\System folder) by accidentally deleting it Rolling Eyes

If anyone could up it here I'd be grateful - I have one on my old laptop, but wont see her until tomorrow evening..
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"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Carpetsmoker



Joined: 22 Jan 2008
Posts: 381
Location: Eindhoven, Netherlands

PostPosted: 2008-05-17 16:12:27    Post subject: Reply with quote

This is the BotPack.u v436:
http://carpetsmoker.net/infiltration/BotPack.u.gz
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Snakeye



Joined: 22 Jan 2008
Posts: 461
Location: Graz, Styria, Austria

PostPosted: 2008-05-17 17:11:09    Post subject: Reply with quote

Carpetsmoker wrote:
This is the BotPack.u v436:
http://carpetsmoker.net/infiltration/BotPack.u.gz

Thanks a million!
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"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Snakeye



Joined: 22 Jan 2008
Posts: 461
Location: Graz, Styria, Austria

PostPosted: 2008-05-27 20:19:53    Post subject: Reply with quote

Edit1: Attack (thx fire Smile) mappack map 3 IIRC has two unkillable spiders, which when set loose wreck havoc among the team. Would you kindly make them either destroyable or remove them or (in case of plot relevancy) at least make them not damage the team?

Edit2: I KNOW you can avoid this when you know the problem, but especially newer people tend to do things that break maps because they don't know..
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"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Stinkmarder
[JgKdo]


Joined: 21 Jan 2008
Posts: 226
Location: Germany

PostPosted: 2008-05-28 17:07:41    Post subject: Reply with quote

Snakeye wrote:
Edit1: Attack (thx fire Smile) mappack map 3 IIRC has two unkillable spiders, which when set loose wreck havoc among the team. Would you kindly make them either destroyable or remove them or (in case of plot relevancy) at least make them not damage the team?

You can lure them into the lava pit.

Quote:
Edit2: I KNOW you can avoid this when you know the problem, but especially newer people tend to do things that break maps because they don't know..

IMHO the closing door to the Titan hall is the bigger problem for newbies.
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Snakeye



Joined: 22 Jan 2008
Posts: 461
Location: Graz, Styria, Austria

PostPosted: 2008-05-28 17:20:12    Post subject: Reply with quote

Stinkmarder wrote:
You can lure them into the lava pit.

We tried but didn't succeed yesterday, but thanks for the hint.

Stinkmarder wrote:
IMHO the closing door to the Titan hall is the bigger problem for newbies.

Jupp, that broke the map the first time we played it. How about getting rid of both problems? I have no actual idea how hard this would be, eliminating 2 spiders from a map shouldn't be hard in UEd I guess - the door might prove more difficult.

Is there any copyright problem with changing maps for COOP?
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"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Psychomorph



Joined: 21 Jan 2008
Posts: 392
Location: Europe

PostPosted: 2008-06-03 23:26:41    Post subject: Reply with quote

Is there a way remove the white chat text at the left center that is additionally displayed when a chat message at the top left is drawn?
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Snakeye



Joined: 22 Jan 2008
Posts: 461
Location: Graz, Styria, Austria

PostPosted: 2008-06-04 05:39:33    Post subject: Reply with quote

Psychomorph wrote:
Is there a way remove the white chat text at the left center that is additionally displayed when a chat message at the top left is drawn?


AFAIK the white text is only draw when using TeamSay - so the ugly way would be to use Say instead of TeamSay. Don't know if there's a ini setting that could achieve this though, otherwise you'll probably need a mutator thats does this..
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"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009
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Carpetsmoker



Joined: 22 Jan 2008
Posts: 381
Location: Eindhoven, Netherlands

PostPosted: 2008-06-04 16:46:26    Post subject: Reply with quote

It's part of UTCompass, or some other mutator anyway, you can turn it off.
Can't remember how, in the console use:
mutate help
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Psychomorph



Joined: 21 Jan 2008
Posts: 392
Location: Europe

PostPosted: 2008-06-04 17:32:01    Post subject: Reply with quote

Thanks, I'll try.

Edit: the command "utc_DrawMsg" toggles on/off the white text center left.
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*Firebird*



Joined: 22 Jan 2008
Posts: 245
Location: North-West-Germany

PostPosted: 2008-06-17 19:01:03    Post subject: Reply with quote

I found this in my User-Ini:
End=mutate claymore
Delete=mutate redflare

I wanna know why it doesn't work. Can anyone help please?
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All you need in this life is ignorance and confidence, and then success is sure. Mark Twain (1835-1910)

Our team is well balanced. - We have problems everywhere. Tommy Prothro (since 1941)
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