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Snakeye
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Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-12-29 13:14:27 Post subject: |
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XploD wrote: | This is what I wanted to say: I freshly installed both M4 mutators... |
They work??? With PsyTex??? Which version???
I feel the sudden urge to test and release those Betas with various DLO reductions on my HDD.. _________________ "Anything you do can get you killed, including doing nothing."
"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009 |
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XploD
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Joined: 28 Apr 2008 Posts: 49 Location: Paderborn - Germany
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Posted: 2008-12-29 20:15:05 Post subject: |
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I installed these ones:
M4A1Improved_PublicRelease120.zip
INF_M4A1_RO979_BetaRelease99.zip |
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{GD}siredmond
Joined: 01 Mar 2008 Posts: 2
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Snakeye
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Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2008-12-30 08:47:57 Post subject: |
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I'd keep the 0.99 of the RO979 for now. While it does have less features it's the safer version. Avoid the 1.00 Public since it caused ugly join lag - there should be a 1.01 Beta on your HDD which has the join lag worked around, but it messes with the HUD (you lose the menu to use bandages, claymores etc., much like when picking up a UT weapon). _________________ "Anything you do can get you killed, including doing nothing."
"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009 |
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Snakeye
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Joined: 22 Jan 2008 Posts: 461 Location: Graz, Styria, Austria
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Posted: 2009-01-26 11:04:51 Post subject: |
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I already mentioned this on TS but wanted to put it here too for a bit of "official" request touch:
Please change the camos for DTAS/TDM/EAS maps from Green and Flecktarn to Psytex Green and Psytex Flecktarn (or whatever Psytex camo you like best *cough* UK Woodland *cough*). Nothing too serious or pressing, but it would improve visuals. _________________ "Anything you do can get you killed, including doing nothing."
"This is a quasi-pleasant day. Almost not bad. Almost not bad at all..." Jon, 04.03.2009 |
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Biene_Maja
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Joined: 25 Jan 2008 Posts: 79 Location: Paderborn, Germany
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Posted: 2009-01-26 19:14:55 Post subject: |
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The camo will be changed (soon).
The server is down today but when it's online and I have time I will fix the camos.. |
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Psychomorph
Joined: 21 Jan 2008 Posts: 392 Location: Europe
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Posted: 2009-01-26 21:38:03 Post subject: |
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Thanks, I hope there will be fitting camos for DTAS soon, but the current must do the job for now. |
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Psychomorph
Joined: 21 Jan 2008 Posts: 392 Location: Europe
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Posted: 2011-05-19 23:12:49 Post subject: |
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I cannot find the "INF_G36KImproved" mutator anywhere, not on the internet nor on mhoelscher.de. Do you know where to get it? |
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XploD
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Joined: 28 Apr 2008 Posts: 49 Location: Paderborn - Germany
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Posted: 2011-05-20 06:38:58 Post subject: |
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Psychomorph wrote: | I cannot find the "INF_G36KImproved" mutator anywhere, not on the internet nor on mhoelscher.de. Do you know where to get it? |
Currently, I do not have the original package stored on my server, but I took the installed files and 7zipped them for you:
http://www.mhoelscher.de -> Downloads -> Infiltration -> Mutators -> INF_G36KImproved
If this doesn't help, send me a message and I will search for the original packet in my thousands of backup CDs ![Smile](images/smiles/icon_smile.gif) |
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Psychomorph
Joined: 21 Jan 2008 Posts: 392 Location: Europe
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Posted: 2011-05-20 07:10:03 Post subject: |
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Thanks, that does it. Do you know the exact class name? I want to move the gun positions via console, "INF_G36K" moves the gun, but not if the Improved mut is activated, "INF_G36KImproved" is unrecognized. |
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XploD
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Joined: 28 Apr 2008 Posts: 49 Location: Paderborn - Germany
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Posted: 2011-05-20 12:18:16 Post subject: |
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Psychomorph wrote: | Thanks, that does it. Do you know the exact class name? I want to move the gun positions via console, "INF_G36K" moves the gun, but not if the Improved mut is activated, "INF_G36KImproved" is unrecognized. |
I'm not an Inf programmer, but normally, the class name is the one in the .int file: INF_G36KImproved.CS_MutG36K |
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Carpetsmoker
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Joined: 22 Jan 2008 Posts: 381 Location: Eindhoven, Netherlands
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Posted: 2011-05-21 19:44:14 Post subject: |
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You're looking for CS_WeaponG36K.uc This subclasses INF_G36K and makes the actual changes to the weapon.
CS_MutG36K.uc only adds the mutator.
For some reason the weapon's bulk value is also implemented here ... |
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Psychomorph
Joined: 21 Jan 2008 Posts: 392 Location: Europe
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Posted: 2011-05-22 00:26:14 Post subject: |
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Thank you Carpetsmoker. |
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